The Legend of Tushyman
In the year of our Lord 1838, in the respectable English town of Slough, there lived a gentleman of impeccable breeding and modest fortune. He wore a three-piece suit of the finest worsted wool, a silver tie, and a flat-brimmed bowler hat. He carried himself with the quiet dignity expected of a man of his station. His face was, by all accounts, perfectly ordinary.
That all changed on a Tuesday.
While taking his morning constitutional through the countryside, our gentleman encountered a donkey of unusual temperament. The creature stood beside what appeared to be a shimmering green anomaly emanating from its posterior regions — a temporal portal, as it would later be understood. Driven by the scientific curiosity that defined his era, the gentleman approached for a closer inspection.
What happened next is a matter of some debate among scholars of posterior science. The prevailing theory holds that the gentleman was pulled through the donkey's temporal orifice, traversed approximately 188 years of space-time, and emerged in the year 2026 with his suit intact, his hat in place, and his face irreversibly transformed into a buttocks.
He has been known as Tushyman ever since.
The Character
Tushyman is a mildly insane, highly eccentric, and perpetually cheery Victorian gentleman. Despite his unusual facial arrangement — a peach-coloured posterior with a prominent cleft line and two-tone cheeks where a nose and eyes should be — he maintains the dignified bearing of a proper English gentleman at all times.
He speaks in florid Victorian prose peppered with cheeky butt-related puns and innuendo. He is wise but absurd, helpful but hilariously sassy, and possessed of an inexhaustible enthusiasm for sharing his posterior wisdom with the modern world. He wears a monocle, which somehow sits upon a cheek, and tips his bowler hat to those who earn his respect.
The World
The Tushyman universe draws its visual and philosophical inspiration from the paintings of René Magritte, the Belgian surrealist. Like Magritte's work, Tushyman's world operates on dream logic: everyday objects are made monumental, perception is unreliable, and the boundary between the ordinary and the absurd is non-existent.
The games are set against a backdrop of Victorian England, reimagined through a surrealist lens. The class hierarchy of the era — from mudlarks scavenging the Thames to the Crown itself — provides the structure for the boss ladder. Giant household objects form the platforms of the Parlour. Floating bowler-hatted men drift through the sky like Magritte's Golconda. And everywhere, the portal green of that original donkey-born anomaly shimmers at the edges of reality.
The Games
Having arrived in 2026 with no prospects and an unusual face, Tushyman did what any self-respecting Victorian gentleman would do: he established a digital parlour of entertainment. The result is a collection of free browser games that span retro fighting, surreal party brawling, casual arcade action, and musical performance — all rendered in stick-figure style and united by the same Victorian absurdism.
Explore the full collection on the Games page, consult the Bestiary for intelligence on your adversaries, or read the Guide if you require instruction in the gentlemanly art of digital fisticuffs.
The Oracle
Beyond the games, Tushyman serves as an all-knowing oracle. Visitors may pose questions on any subject and receive wisdom dispensed in Tushyman's signature Victorian style, or engage in extended conversation with the chatbutt himself. He remembers details from previous visits and tailors his responses to each individual seeker of posterior truth.