The Bestiary
A comprehensive encyclopedia of every boss in Tushyman's Gentlemanly Brawl. The 10-boss Arena ladder follows a Victorian class hierarchy, ascending from the wretched underclass of the Thames mudflats to the very throne of the British Empire. Each boss has three combat phases that trigger at 66% and 33% health, introducing new attacks and increasingly dangerous behaviour.
The Mudlark
Scavenger of the Thames
A wretched Thames scavenger who scratches a living from the riverbed. The fastest boss in the game, the Mudlark darts around with erratic circling patterns and hurls whatever junk he has dredged from the mud. In later phases, he can dive underground and resurface behind you, leaving a trail of mud drip particles in his wake.
- Scrappy Flurry — Rapid close-range swipes
- Dredged Junk — Throws varied projectiles scavenged from the river
- Mud Dive (Phase 2+) — Teleports through the ground
The Chimney Sweep
Master of Soot and Flame
Blackened from head to toe in soot, this working-class ruffian wields a chimney brush with surprising martial skill. He fills the arena with choking ash clouds that obscure your vision and can ignite flame columns that erupt from the ground. In later phases, he teleports through soot clouds, appearing behind you in a burst of cinders.
- Brush Melee — Long-range sweeps with chimney brush
- Ash Cloud — Vision-obscuring soot bursts
- Flame Columns — Ground eruptions of fire
- Soot Teleport (Phase 2+) — Vanishes into ash cloud and reappears
The Governess
A Most Stern Disciplinarian
Stern of expression and sharp of ruler, the Governess brooks no misbehaviour. She smacks with measured precision and hurls books at those who fail to mind their posture. In her second phase, she summons two servant minions to assist in your correction. By her third phase, her book-throwing becomes a rapid-fire barrage of Victorian literature.
- Ruler Smack — Precise disciplinary strikes
- Book Throw — Projectile literature (rapid-fire in Phase 3)
- Summon Servants (Phase 2+) — Calls two minions to assist
The Lamplighter
Keeper of the Flame
Armed with a lamplighter's pole topped with a glowing lantern, this tradesman controls fire and space. He strikes with his long pole and hurls oil flasks that create persistent fire zones on the ground, denying you safe footing. In his third phase, he ignites entire lines of fire across the arena floor.
- Pole Strike — Long-reach melee with lamplighter pole
- Oil Flask — Thrown fire that creates burning ground zones
- Floor Ignition (Phase 3) — Lines of fire across the arena
The Headmaster
Pedagogue of Pain
Wearing a mortar board with a gold tassel, the Headmaster dispenses punishment with academic rigour. His cane strikes are swift and his chalk throws are accurate. In his third phase, he unleashes his ultimate attack: EXPULSION! — a full arena barrage raining chalk from above with a screen shake that would make any schoolboy tremble.
- Cane Strike — Swift disciplinary caning
- Chalk Throw — Projectile chalk pieces
- EXPULSION! (Phase 3) — Full arena barrage from above
The Rear Admiral
Commander of the Posterior Fleet
Resplendent in gold epaulettes, the Rear Admiral combines military speed with considerable toughness. He charges into melee with disciplined combo strikes and fires cannonballs at range. A fast and resilient adversary who commands respect on the battlefield.
- Melee Combo — Disciplined military strikes
- Cannonball — Heavy ranged projectile
The Bidet Baron
A Man of Continental Habits
A man of aristocratic Continental tastes, the Bidet Baron weaponises water with devastating effect. His three phases represent an escalating aquatic assault: Phase 1 features a constant water blast, Phase 2 introduces rapid three-shot bursts, and Phase 3 unleashes an eight-directional flood surge that fills the arena with watery destruction.
- Water Blast — Continuous water projectile
- Water Jet (Phase 2) — Rapid three-shot burst
- Flood Surge (Phase 3) — Eight-directional water barrage
The Bishop
A Man of Considerable Moral Flexibility
Clad in purple and gold, wearing a mitre and carrying a golden crosier, the Bishop wields divine authority with questionable sincerity. He hurls holy water, delivers sermons that damage your very soul, and in his third phase, pronounces EXCOMMUNICATION — a devastating dark purple beam accompanied by a screen flash. He also summons a congregation of blockers to obstruct your approach.
- Crosier Strike — Golden staff melee
- Holy Water — Blessed projectile
- Sermon — Sonic area attack
- Summon Congregation (Phase 2) — Calls blockers
- Absolution Beam / EXCOMMUNICATION! (Phase 3) — Devastating energy attack
The Donkey
Gatekeeper of Worlds
The creature responsible for Tushyman's extraordinary condition. This quadruped gatekeeper guards the boundary between worlds, kicking with devastating force and channelling portal energy. In Phase 2, he glows with green portal light. In Phase 3, he launches poo bomb projectiles. Defeating The Donkey triggers the Portal Cutscene — a narrative sequence where the player is transported to 1838 London.
- Buck Kick — Devastating rear kick
- Portal Lash — Interdimensional energy attack
- Charge — Charges at 2.5x speed
- Poo Bomb (Phase 3) — Explosive projectiles
Queen Victoria
We Are Not Amused
The true final boss. Her Majesty sits upon the throne with 1000 hit points, a golden crown, a royal sceptre, and absolutely no cooldowns on her attacks. She is deliberately overwhelming — the ultimate test of everything you have learned. She tosses her crown like a boomerang, slams her sceptre, summons red-coated guards with bearskin hats, and in Phase 3, unleashes a six-directional Royal Decree barrage. The palace background features deep reds, gold pillars, and checkerboard marble floors befitting the Crown.
- Sceptre Slam — Royal melee strike
- Crown Toss — Boomerang crown projectile
- Summon the Empire (Phase 2) — Calls red-coat guards
- Royal Decree (Phase 3) — Six-directional burst attack